Posted: August 30th, 2010 | Author: Jasper Visser | Filed under: Expositions, People | Tags: amsterdam, audience, community, conversation, Interaction, national vending machine, participation, pilots | View Comments

Last weekend my museum presented itself at the Uitmarkt in Amsterdam. The Uitmarkt is an annual festival that opens the new cultural year. Instead of handing out flyers about our upcoming expositions, we decided to ask the visitors to contribute to our ongoing project the National Vending Machine. The National Vending Machine is a travelling exposition that tells the historical and personal story behind everyday objects. All these objects and stories together we call our ‘community of objects’.
I thought it was a perfect chance to put one of the ideas in Nina Simon’s book The Participatory Museum to the test. Her case study about Structured Dialogue in the Signtific Game in chapter 3 describes a project where people engaged in conversation online about wild ideas. For me the beauty of the Signtific Game lies in the way people are guided by a select number of possible responses to a wild idea. This structures dialogue and makes it more productive.
We translated this online game to an offline activity around everyday objects. I believe it worked brilliantly. Over the course of the weekend a small team (three people each day) engaged in conversation with hundreds of people, individually or in groups and encouraged them to contribute to our community of objects with personal stories and new objects.
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Posted: November 8th, 2009 | Author: Jasper Visser | Filed under: Expositions | Tags: amsterdam, exhibition, experience, museums, photography | View Comments
Yesterday during the MuseumNacht (Museum Night) in Amsterdam, I had the chance to visit ‘Intimate Strangers‘, a temporary exhibition in the FOAM Photography Museum on the work of the Dutch photographer Sanne Sannes.
The MuseumNacht is an annual event in which 26,000 people visit the museums of Amsterdam at night, often for the first time in their lives. Sanne’s work is slightly erotic and intimate in its nature. On top of that, although photography is a very popular form of art, I think it’s one of the more difficult ones to engage your audience with. It’s easily accessible, but difficult to have people take their time to really discover the layered experience good photography can give you.
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Posted: November 1st, 2009 | Author: Jasper Visser | Filed under: Buildings, Expositions, Inspiration | Tags: advice, amsterdam, building, do's and don'ts, lessons, practice, tips | View Comments
Last week I had the honour of having Seb Chan from the Powerhouse Museum in Sydney around. One of the things we did was drop by a number of museums in Amsterdam to see how they designed their audience experience, what was good about it, and what could have been better. This taught me a handful of useful things about audience engagement and interaction design I’d like to share.
Museums we visited were: the Tropenmuseum, the Amsterdam Historic Museum, NEMO, the public library, FOAM Fotography Museum, the Tassenmuseum. In addition I included the Hermitage which I visited alone.
1. Deliver what the visitor expects
Museums are basically boring. They’re not amusement parks and shouldn’t be. A lot of multimedia and interaction in museums does not convey the museum’s basic objective, which is to show beautiful artefacts. Therefore, as Seb noted, “most interaction in museums is like an action-packed trailer to a slow-moving French movie.”
The ‘Tassenmuseum’ (Bags Museum) is a small, privately held museum in Amsterdam with a predominantly elder female audience. They come to see beautiful bags and have tea. They come for the traditional museum experience. The Tassenmuseum delivers exactly this, with a very traditional exhibition approach and a comfortable café. The museum delivers what the visitor expects.
NEMO is a typical science centre. The second you walk into the museum, you hear and see kids running around. There’s lots of opportunity for them to engage with the installations and discover the fun side of science. That’s what parents expect when they take their kids to NEMO.
Interaction would be completely out of its place in the Tassenmuseum, whereas it’s a necessity in NEMO. The lesson: Use interaction only when the audience expects it.
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