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	<title>Comments on: Mobile games and museums, wrap up of post-MW2010 unconference session</title>
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	<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/</link>
	<description>Thoughts, examples and best-practices for innovation in museums and the cultural sector.</description>
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		<title>By: The Museum of the Future &#187; My twenty-ten in museums and culture &#8211; 642 words, flywheels and making change happen</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-417</link>
		<dc:creator>The Museum of the Future &#187; My twenty-ten in museums and culture &#8211; 642 words, flywheels and making change happen</dc:creator>
		<pubDate>Fri, 31 Dec 2010 10:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-417</guid>
		<description>[...] the international community for cultural innovators came together. I think about the ash cloud unconference sessions after Museum and the Web, the comment section of Nina Simon’s ever great blog and events such as [...]</description>
		<content:encoded><![CDATA[<p>[...] the international community for cultural innovators came together. I think about the ash cloud unconference sessions after Museum and the Web, the comment section of Nina Simon’s ever great blog and events such as [...]</p>
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		<title>By: The Museum of the Future &#187; 10 things I learned about new media, technology and innovation in museums in the last year</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-234</link>
		<dc:creator>The Museum of the Future &#187; 10 things I learned about new media, technology and innovation in museums in the last year</dc:creator>
		<pubDate>Sun, 22 Aug 2010 16:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-234</guid>
		<description>[...] with the same challenges, why not host useful activities yourself? I&#8217;ve done workshops and unconference sessions to discover the answers to difficult questions. There&#8217;s no better way to move forward. And [...]</description>
		<content:encoded><![CDATA[<p>[...] with the same challenges, why not host useful activities yourself? I&#8217;ve done workshops and unconference sessions to discover the answers to difficult questions. There&#8217;s no better way to move forward. And [...]</p>
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		<title>By: Brendon</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-140</link>
		<dc:creator>Brendon</dc:creator>
		<pubDate>Tue, 01 Jun 2010 20:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-140</guid>
		<description>I&#039;ve recently been on conference talking about the addictiveness on some gaming mechanics on web. Very interesting stuff. Im a big fan of the double game mechanic, such as points allocated to regular users as well as the top 5% user not having ads shown.Keeps them coming back! 

Some cool stuff here. Thanks for that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve recently been on conference talking about the addictiveness on some gaming mechanics on web. Very interesting stuff. Im a big fan of the double game mechanic, such as points allocated to regular users as well as the top 5% user not having ads shown.Keeps them coming back! </p>
<p>Some cool stuff here. Thanks for that.</p>
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		<title>By: Brendon</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-271</link>
		<dc:creator>Brendon</dc:creator>
		<pubDate>Tue, 01 Jun 2010 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-271</guid>
		<description>I&#039;ve recently been on conference talking about the addictiveness on some gaming mechanics on web. Very interesting stuff. Im a big fan of the double game mechanic, such as points allocated to regular users as well as the top 5% user not having ads shown.Keeps them coming back! 

Some cool stuff here. Thanks for that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve recently been on conference talking about the addictiveness on some gaming mechanics on web. Very interesting stuff. Im a big fan of the double game mechanic, such as points allocated to regular users as well as the top 5% user not having ads shown.Keeps them coming back! </p>
<p>Some cool stuff here. Thanks for that.</p>
]]></content:encoded>
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	<item>
		<title>By: Bruce</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-119</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Sat, 22 May 2010 07:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-119</guid>
		<description>@tumshie thanks a lot! Add whatever I missed:-) #mw2010</description>
		<content:encoded><![CDATA[<p>@tumshie thanks a lot! Add whatever I missed:-) #mw2010</p>
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		<title>By: Bruce</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-270</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Sat, 22 May 2010 07:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-270</guid>
		<description>@tumshie thanks a lot! Add whatever I missed:-) #mw2010</description>
		<content:encoded><![CDATA[<p>@tumshie thanks a lot! Add whatever I missed:-) #mw2010</p>
]]></content:encoded>
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		<title>By: #mtogo: Summary of the &#8230; : MuseumMobile Wiki</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-118</link>
		<dc:creator>#mtogo: Summary of the &#8230; : MuseumMobile Wiki</dc:creator>
		<pubDate>Sat, 22 May 2010 00:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-118</guid>
		<description>[...] of the MW2010 unconference session on mobile gaming: http://bit.ly/93FQHh #aammob Category: TwitterTags: fresh &gt; [...]</description>
		<content:encoded><![CDATA[<p>[...] of the MW2010 unconference session on mobile gaming: <a href="http://bit.ly/93FQHh" rel="nofollow">http://bit.ly/93FQHh</a> #aammob Category: TwitterTags: fresh &gt; [...]</p>
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	<item>
		<title>By: Bruce</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-117</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Fri, 21 May 2010 07:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-117</guid>
		<description>@jaspervisser nice work on the notes! A few of us reading now #mw2010</description>
		<content:encoded><![CDATA[<p>@jaspervisser nice work on the notes! A few of us reading now #mw2010</p>
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		<title>By: Bruce</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-269</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Fri, 21 May 2010 07:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-269</guid>
		<description>@jaspervisser nice work on the notes! A few of us reading now #mw2010</description>
		<content:encoded><![CDATA[<p>@jaspervisser nice work on the notes! A few of us reading now #mw2010</p>
]]></content:encoded>
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		<title>By: Musea en het web: de laatste ontwikkelingen &#171; Fabrique</title>
		<link>http://themuseumofthefuture.com/2010/04/20/mobile-games-and-museums-wrap-up-of-post-mw2010-unconference-session/#comment-88</link>
		<dc:creator>Musea en het web: de laatste ontwikkelingen &#171; Fabrique</dc:creator>
		<pubDate>Mon, 10 May 2010 08:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://themuseumofthefuture.com/?p=110#comment-88</guid>
		<description>[...] De massale communicatie tijdens en na Museums and the Web 2010 werd mogelijk gestimuleerd door het feit dat vrijwel de hele Nederlandse ploeg een week moest nablijven vanwege de aswolk. Dit resulteerde onder andere in een bijzondere lunchsessie mede georganiseerd door Jasper Visser van het Nationaal Historisch Museum over musea, FourSquare en andere mobiele zaken. [...]</description>
		<content:encoded><![CDATA[<p>[...] De massale communicatie tijdens en na Museums and the Web 2010 werd mogelijk gestimuleerd door het feit dat vrijwel de hele Nederlandse ploeg een week moest nablijven vanwege de aswolk. Dit resulteerde onder andere in een bijzondere lunchsessie mede georganiseerd door Jasper Visser van het Nationaal Historisch Museum over musea, FourSquare en andere mobiele zaken. [...]</p>
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